Depraved necromancers raise the dead to do their bidding. Sinister cultists give themselves over to demons and other dark forces. These are the humans that have been consumed by Innistrad’s darkness. Still, the most dreadful creatures of Innistrad lurk within human towns and cities, pursuing their twisted schemes and unholy desires in the heart of civilization. Demons are the unholy inversion of humanity’s spiritual longings – the shadow side of the angels’ brightness. Zombies and geists – the restless spirits of the dead – paint the eventual future of all people in the starkest terms, underlining the grim truths of human mortality. Vampires are the bodily manifestation of carnal desire, hedonistic cravings, and bloodlust. Werewolves are a living embodiment of the secret rage and violence that hide in the human heart. The specific horrors that the people of Innistrad fear most are all reflections of humanity’s darker nature. And at the same time, humanity’s age-old enemies grow ever more dangerous. Even the traditional allies of humanity – from angels and gryffs to herons and hounds – are unreliable at best, as the madness that grips the angels seems to seep into every living thing. Almost without exception, anything that is not human, whether it’s a rat or an angel, is a potential enemy. The people of Innistrad are surrounded by monsters. Only their grim determination – and their staunch faith in the protection of their patron archangel, Avacyn – has allowed humans to survive in this nightmarish realm. Humanity is beset on all sides: vampires thirst for human blood, werewolves live for the thrill of the hunt, the restless spirits of the dead haunt the living, and no corpse is safe from reanimation at the hands of cruel necromancers or cunning scientists. Fans can try those rules out and submit feedback that will ultimately impact the final version of the book.On the plane of Innistrad, horrors stalk the shadows and scratch at doors in the night. That’s when publisher Wizards of the Coast will debut new playtest materials titled Unearthed Arcana: Mages of Strixhaven. Strixhaven poses a lot of interesting questions: What if all the known spells in the universe were archived in one place? What if the students hungry for that knowledge were powerful young mages with a smattering of sexy co-eds? And what if one of the professors was living a secret double life?įans will be able to preview some of the new rules for character creation on June 8. Instead, it feels like an attempt to give the original collectible card game a new narrative focus. #PLANESHIFT INNITREAD FULL#The full set of cards presents fans with more than just another random corner of the sprawling universe. Strixhaven is a brand new plane in the Magic multiverse that debuted in April with Strixhaven: School of Mages. 16, but fans can get a preview as soon as June 8. The campaign setting won’t launch until Nov. Wizards of the Coast senior designer Amanda Hamon will be the story lead. Strixhaven: A Curriculum of Chaos will be the latest in a long line of D&D books that will allow players to have role-playing adventures in the world of Magic. Dungeons & Dragons and Magic: The Gathering have another crossover event scheduled for later this year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |